Futuristic well that includes a 3.5 Kiloliter storage tank. Modeled in Maya and textured in Xnormal and Substance Painter.
 Well contains standalone pumping system, Mirage-Net antennae and storage tank. Suitable for multiple climates.
 Samovar model, textured entirely with a single Substance Designer material. Based on a piece of shipwreck salvage that was partially restored.
 Rune stone environment props. Models created in Maya and Zbrush. Texturing with Xnormal and Photoshop.
 Art deco clock, original product design by Paul Frankl. Modeled in Maya, textured in Xnormal, DDO and Photoshop.
 Luger P08. Modeled in Maya, textured with Xnormal, Photoshop and Ddo. Rendered in Marmoset Toolbag.
 Airlock model based on James Cameron's  Aliens . Modeled in Maya, textured with Photoshop and Xnormal. Rendered in Vray.
 Chandelier model made in Maya. Textured with Photoshop and Xnormal, rendered in Vray.
 Experimenting with trim textures in UE4. Textured with Ddo.
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