Section Studios was my first job in the game industry, where I worked on numerous projects as a junior environment artist. I helped with environment modeling and level construction/layout on Tinertia, specifically on the boss levels and level entrances. I also worked on art kits and environment assets for the level team on Alone in the Dark: Illumination. I contributed to various projects like modeling and animating for AR experiences, and helping with exploration and pre-production for White Elk Studios' Eclipse: Edge of Light.